VirtualBox

source: vbox/trunk/src/VBox/HostServices/SharedOpenGL/crserverlib/server_misc.c@ 52350

Last change on this file since 52350 was 52350, checked in by vboxsync, 11 years ago

more resize fixes, dumper fixes

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File size: 65.4 KB
Line 
1/* Copyright (c) 2001, Stanford University
2 * All rights reserved
3 *
4 * See the file LICENSE.txt for information on redistributing this software.
5 */
6
7#include "server_dispatch.h"
8#include "server.h"
9#include "cr_error.h"
10#include "cr_mem.h"
11#include "cr_string.h"
12#include "cr_pixeldata.h"
13#ifdef VBOX_WITH_CRDUMPER
14# include "cr_dump.h"
15#endif
16
17void SERVER_DISPATCH_APIENTRY crServerDispatchSelectBuffer( GLsizei size, GLuint *buffer )
18{
19 (void) size;
20 (void) buffer;
21 crError( "Unsupported network glSelectBuffer call." );
22}
23
24void SERVER_DISPATCH_APIENTRY crServerDispatchGetChromiumParametervCR(GLenum target, GLuint index, GLenum type, GLsizei count, GLvoid *values)
25{
26 GLubyte local_storage[4096];
27 GLint bytes = 0;
28
29 switch (type) {
30 case GL_BYTE:
31 case GL_UNSIGNED_BYTE:
32 bytes = count * sizeof(GLbyte);
33 break;
34 case GL_SHORT:
35 case GL_UNSIGNED_SHORT:
36 bytes = count * sizeof(GLshort);
37 break;
38 case GL_INT:
39 case GL_UNSIGNED_INT:
40 bytes = count * sizeof(GLint);
41 break;
42 case GL_FLOAT:
43 bytes = count * sizeof(GLfloat);
44 break;
45 case GL_DOUBLE:
46 bytes = count * sizeof(GLdouble);
47 break;
48 default:
49 crError("Bad type in crServerDispatchGetChromiumParametervCR");
50 }
51
52 CRASSERT(bytes >= 0);
53 CRASSERT(bytes < 4096);
54
55 switch (target)
56 {
57 case GL_DBG_CHECK_BREAK_CR:
58 {
59 if (bytes > 0)
60 {
61 GLubyte *pbRc = local_storage;
62 GLuint *puRc = (GLuint *)(bytes >=4 ? local_storage : NULL);
63 int rc;
64 memset(local_storage, 0, bytes);
65 if (cr_server.RcToGuestOnce)
66 {
67 rc = cr_server.RcToGuestOnce;
68 cr_server.RcToGuestOnce = 0;
69 }
70 else
71 {
72 rc = cr_server.RcToGuest;
73 }
74 if (puRc)
75 *puRc = rc;
76 else
77 *pbRc = !!rc;
78 }
79 else
80 {
81 crWarning("zero bytes for GL_DBG_CHECK_BREAK_CR");
82 }
83 break;
84 }
85 default:
86 cr_server.head_spu->dispatch_table.GetChromiumParametervCR( target, index, type, count, local_storage );
87 break;
88 }
89
90 crServerReturnValue( local_storage, bytes );
91}
92
93void SERVER_DISPATCH_APIENTRY crServerDispatchChromiumParametervCR(GLenum target, GLenum type, GLsizei count, const GLvoid *values)
94{
95 CRMuralInfo *mural = cr_server.curClient->currentMural;
96 static int gather_connect_count = 0;
97
98 switch (target) {
99 case GL_SHARE_LISTS_CR:
100 {
101 CRContextInfo *pCtx[2];
102 GLint *ai32Values;
103 int i;
104 if (count != 2)
105 {
106 WARN(("GL_SHARE_LISTS_CR invalid cound %d", count));
107 return;
108 }
109
110 if (type != GL_UNSIGNED_INT && type != GL_INT)
111 {
112 WARN(("GL_SHARE_LISTS_CR invalid type %d", type));
113 return;
114 }
115
116 ai32Values = (GLint*)values;
117
118 for (i = 0; i < 2; ++i)
119 {
120 const int32_t val = ai32Values[i];
121
122 if (val == 0)
123 {
124 WARN(("GL_SHARE_LISTS_CR invalid value[%d] %d", i, val));
125 return;
126 }
127
128 pCtx[i] = (CRContextInfo *) crHashtableSearch(cr_server.contextTable, val);
129 if (!pCtx[i])
130 {
131 WARN(("GL_SHARE_LISTS_CR invalid pCtx1 for value[%d] %d", i, val));
132 return;
133 }
134
135 if (!pCtx[i]->pContext)
136 {
137 WARN(("GL_SHARE_LISTS_CR invalid pCtx1 pContext for value[%d] %d", i, val));
138 return;
139 }
140 }
141
142 crStateShareLists(pCtx[0]->pContext, pCtx[1]->pContext);
143
144 break;
145 }
146
147 case GL_SET_MAX_VIEWPORT_CR:
148 {
149 GLint *maxDims = (GLint *)values;
150 cr_server.limits.maxViewportDims[0] = maxDims[0];
151 cr_server.limits.maxViewportDims[1] = maxDims[1];
152 }
153 break;
154
155 case GL_TILE_INFO_CR:
156 /* message from tilesort SPU to set new tile bounds */
157 {
158 GLint numTiles, muralWidth, muralHeight, server, tiles;
159 GLint *tileBounds;
160 CRASSERT(count >= 4);
161 CRASSERT((count - 4) % 4 == 0); /* must be multiple of four */
162 CRASSERT(type == GL_INT);
163 numTiles = (count - 4) / 4;
164 tileBounds = (GLint *) values;
165 server = tileBounds[0];
166 muralWidth = tileBounds[1];
167 muralHeight = tileBounds[2];
168 tiles = tileBounds[3];
169 CRASSERT(tiles == numTiles);
170 tileBounds += 4; /* skip over header values */
171 /*crServerNewMuralTiling(mural, muralWidth, muralHeight, numTiles, tileBounds);
172 mural->viewportValidated = GL_FALSE;*/
173 }
174 break;
175
176 case GL_GATHER_DRAWPIXELS_CR:
177 if (cr_server.only_swap_once && cr_server.curClient != cr_server.clients[0])
178 break;
179 cr_server.head_spu->dispatch_table.ChromiumParametervCR( target, type, count, values );
180 break;
181
182 case GL_GATHER_CONNECT_CR:
183 /*
184 * We want the last connect to go through,
185 * otherwise we might deadlock in CheckWindowSize()
186 * in the readback spu
187 */
188 gather_connect_count++;
189 if (cr_server.only_swap_once && (gather_connect_count != cr_server.numClients))
190 {
191 break;
192 }
193 cr_server.head_spu->dispatch_table.ChromiumParametervCR( target, type, count, values );
194 gather_connect_count = 0;
195 break;
196
197 case GL_SERVER_VIEW_MATRIX_CR:
198 /* Set this server's view matrix which will get premultiplied onto the
199 * modelview matrix. For non-planar tilesort and stereo.
200 */
201 CRASSERT(count == 18);
202 CRASSERT(type == GL_FLOAT);
203 /* values[0] is the server index. Ignored here but used in tilesort SPU */
204 /* values[1] is the left/right eye index (0 or 1) */
205 {
206 const GLfloat *v = (const GLfloat *) values;
207 const int eye = v[1] == 0.0 ? 0 : 1;
208 crMatrixInitFromFloats(&cr_server.viewMatrix[eye], v + 2);
209
210 crDebug("Got GL_SERVER_VIEW_MATRIX_CR:\n"
211 " %f %f %f %f\n"
212 " %f %f %f %f\n"
213 " %f %f %f %f\n"
214 " %f %f %f %f",
215 cr_server.viewMatrix[eye].m00,
216 cr_server.viewMatrix[eye].m10,
217 cr_server.viewMatrix[eye].m20,
218 cr_server.viewMatrix[eye].m30,
219 cr_server.viewMatrix[eye].m01,
220 cr_server.viewMatrix[eye].m11,
221 cr_server.viewMatrix[eye].m21,
222 cr_server.viewMatrix[eye].m31,
223 cr_server.viewMatrix[eye].m02,
224 cr_server.viewMatrix[eye].m12,
225 cr_server.viewMatrix[eye].m22,
226 cr_server.viewMatrix[eye].m32,
227 cr_server.viewMatrix[eye].m03,
228 cr_server.viewMatrix[eye].m13,
229 cr_server.viewMatrix[eye].m23,
230 cr_server.viewMatrix[eye].m33);
231 }
232 cr_server.viewOverride = GL_TRUE;
233 break;
234
235 case GL_SERVER_PROJECTION_MATRIX_CR:
236 /* Set this server's projection matrix which will get replace the user's
237 * projection matrix. For non-planar tilesort and stereo.
238 */
239 CRASSERT(count == 18);
240 CRASSERT(type == GL_FLOAT);
241 /* values[0] is the server index. Ignored here but used in tilesort SPU */
242 /* values[1] is the left/right eye index (0 or 1) */
243 {
244 const GLfloat *v = (const GLfloat *) values;
245 const int eye = v[1] == 0.0 ? 0 : 1;
246 crMatrixInitFromFloats(&cr_server.projectionMatrix[eye], v + 2);
247
248 crDebug("Got GL_SERVER_PROJECTION_MATRIX_CR:\n"
249 " %f %f %f %f\n"
250 " %f %f %f %f\n"
251 " %f %f %f %f\n"
252 " %f %f %f %f",
253 cr_server.projectionMatrix[eye].m00,
254 cr_server.projectionMatrix[eye].m10,
255 cr_server.projectionMatrix[eye].m20,
256 cr_server.projectionMatrix[eye].m30,
257 cr_server.projectionMatrix[eye].m01,
258 cr_server.projectionMatrix[eye].m11,
259 cr_server.projectionMatrix[eye].m21,
260 cr_server.projectionMatrix[eye].m31,
261 cr_server.projectionMatrix[eye].m02,
262 cr_server.projectionMatrix[eye].m12,
263 cr_server.projectionMatrix[eye].m22,
264 cr_server.projectionMatrix[eye].m32,
265 cr_server.projectionMatrix[eye].m03,
266 cr_server.projectionMatrix[eye].m13,
267 cr_server.projectionMatrix[eye].m23,
268 cr_server.projectionMatrix[eye].m33);
269
270 if (cr_server.projectionMatrix[eye].m33 == 0.0f) {
271 float x = cr_server.projectionMatrix[eye].m00;
272 float y = cr_server.projectionMatrix[eye].m11;
273 float a = cr_server.projectionMatrix[eye].m20;
274 float b = cr_server.projectionMatrix[eye].m21;
275 float c = cr_server.projectionMatrix[eye].m22;
276 float d = cr_server.projectionMatrix[eye].m32;
277 float znear = -d / (1.0f - c);
278 float zfar = (c - 1.0f) * znear / (c + 1.0f);
279 float left = znear * (a - 1.0f) / x;
280 float right = 2.0f * znear / x + left;
281 float bottom = znear * (b - 1.0f) / y;
282 float top = 2.0f * znear / y + bottom;
283 crDebug("Frustum: left, right, bottom, top, near, far: %f, %f, %f, %f, %f, %f", left, right, bottom, top, znear, zfar);
284 }
285 else {
286 /* Todo: Add debug output for orthographic projection*/
287 }
288
289 }
290 cr_server.projectionOverride = GL_TRUE;
291 break;
292
293 case GL_HH_SET_TMPCTX_MAKE_CURRENT:
294 /*we should not receive it from the guest! */
295 break;
296
297 default:
298 /* Pass the parameter info to the head SPU */
299 cr_server.head_spu->dispatch_table.ChromiumParametervCR( target, type, count, values );
300 break;
301 }
302}
303
304
305void SERVER_DISPATCH_APIENTRY crServerDispatchChromiumParameteriCR(GLenum target, GLint value)
306{
307 switch (target) {
308 case GL_SHARE_CONTEXT_RESOURCES_CR:
309 crStateShareContext(value);
310 break;
311 case GL_RCUSAGE_TEXTURE_SET_CR:
312 crStateSetTextureUsed(value, GL_TRUE);
313 break;
314 case GL_RCUSAGE_TEXTURE_CLEAR_CR:
315 crStateSetTextureUsed(value, GL_FALSE);
316 break;
317 case GL_PIN_TEXTURE_SET_CR:
318 crStatePinTexture(value, GL_TRUE);
319 break;
320 case GL_PIN_TEXTURE_CLEAR_CR:
321 crStatePinTexture(value, GL_FALSE);
322 break;
323 case GL_SHARED_DISPLAY_LISTS_CR:
324 cr_server.sharedDisplayLists = value;
325 break;
326 case GL_SHARED_TEXTURE_OBJECTS_CR:
327 cr_server.sharedTextureObjects = value;
328 break;
329 case GL_SHARED_PROGRAMS_CR:
330 cr_server.sharedPrograms = value;
331 break;
332 case GL_SERVER_CURRENT_EYE_CR:
333 cr_server.currentEye = value ? 1 : 0;
334 break;
335 case GL_HOST_WND_CREATED_HIDDEN_CR:
336 cr_server.bWindowsInitiallyHidden = value ? 1 : 0;
337 break;
338 case GL_HH_SET_DEFAULT_SHARED_CTX:
339 crWarning("Recieved GL_HH_SET_DEFAULT_SHARED_CTX from guest, ignoring");
340 break;
341 case GL_HH_RENDERTHREAD_INFORM:
342 crWarning("Recieved GL_HH_RENDERTHREAD_INFORM from guest, ignoring");
343 break;
344 default:
345 /* Pass the parameter info to the head SPU */
346 cr_server.head_spu->dispatch_table.ChromiumParameteriCR( target, value );
347 }
348}
349
350
351void SERVER_DISPATCH_APIENTRY crServerDispatchChromiumParameterfCR(GLenum target, GLfloat value)
352{
353 switch (target) {
354 case GL_SHARED_DISPLAY_LISTS_CR:
355 cr_server.sharedDisplayLists = (int) value;
356 break;
357 case GL_SHARED_TEXTURE_OBJECTS_CR:
358 cr_server.sharedTextureObjects = (int) value;
359 break;
360 case GL_SHARED_PROGRAMS_CR:
361 cr_server.sharedPrograms = (int) value;
362 break;
363 default:
364 /* Pass the parameter info to the head SPU */
365 cr_server.head_spu->dispatch_table.ChromiumParameterfCR( target, value );
366 }
367}
368
369GLint crServerGenerateID(GLint *pCounter)
370{
371 return (*pCounter)++;
372}
373
374/*#define CR_DUMP_BLITS*/
375
376#ifdef CR_DUMP_BLITS
377static int blitnum=0;
378static int copynum=0;
379#endif
380
381# ifdef DEBUG_misha
382//# define CR_CHECK_BLITS
383# include <iprt/assert.h>
384# undef CRASSERT /* iprt assert's int3 are inlined that is why are more convenient to use since they can be easily disabled individually */
385# define CRASSERT Assert
386# endif
387
388
389void SERVER_DISPATCH_APIENTRY
390crServerDispatchCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
391{
392 /*@todo pbo/fbo disabled for now as it's slower, check on other gpus*/
393 static int siHavePBO = 0;
394 static int siHaveFBO = 0;
395
396 if ((target!=GL_TEXTURE_2D) || (height>=0))
397 {
398 cr_server.head_spu->dispatch_table.CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
399
400#ifdef CR_DUMP_BLITS
401 {
402 SPUDispatchTable *gl = &cr_server.head_spu->dispatch_table;
403 void *img;
404 GLint w, h;
405 char fname[200];
406
407 copynum++;
408
409 gl->GetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &w);
410 gl->GetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT, &h);
411
412 img = crAlloc(w*h*4);
413 CRASSERT(img);
414
415 gl->GetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_BYTE, img);
416 sprintf(fname, "copy_blit%i_copy_%i.tga", blitnum, copynum);
417 crDumpNamedTGA(fname, w, h, img);
418 crFree(img);
419 }
420#endif
421 }
422 else /* negative height, means we have to Yinvert the source pixels while copying */
423 {
424 SPUDispatchTable *gl = &cr_server.head_spu->dispatch_table;
425
426 if (siHavePBO<0)
427 {
428 const char *ext = (const char*)gl->GetString(GL_EXTENSIONS);
429 siHavePBO = crStrstr(ext, "GL_ARB_pixel_buffer_object") ? 1:0;
430 }
431
432 if (siHaveFBO<0)
433 {
434 const char *ext = (const char*)gl->GetString(GL_EXTENSIONS);
435 siHaveFBO = crStrstr(ext, "GL_EXT_framebuffer_object") ? 1:0;
436 }
437
438 if (siHavePBO==0 && siHaveFBO==0)
439 {
440#if 1
441 GLint dRow, sRow;
442 for (dRow=yoffset, sRow=y-height-1; dRow<yoffset-height; dRow++, sRow--)
443 {
444 gl->CopyTexSubImage2D(target, level, xoffset, dRow, x, sRow, width, 1);
445 }
446#else
447 {
448 GLint w, h, i;
449 char *img1, *img2, *sPtr, *dPtr;
450 CRContext *ctx = crStateGetCurrent();
451
452 w = ctx->texture.unit[ctx->texture.curTextureUnit].currentTexture2D->level[0][level].width;
453 h = ctx->texture.unit[ctx->texture.curTextureUnit].currentTexture2D->level[0][level].height;
454
455 img1 = crAlloc(4*w*h);
456 img2 = crAlloc(4*width*(-height));
457 CRASSERT(img1 && img2);
458
459 gl->CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, -height);
460 gl->GetTexImage(target, level, GL_RGBA, GL_UNSIGNED_BYTE, img1);
461
462 sPtr=img1+4*xoffset+4*w*yoffset;
463 dPtr=img2+4*width*(-height-1);
464
465 for (i=0; i<-height; ++i)
466 {
467 crMemcpy(dPtr, sPtr, 4*width);
468 sPtr += 4*w;
469 dPtr -= 4*width;
470 }
471
472 gl->TexSubImage2D(target, level, xoffset, yoffset, width, -height, GL_RGBA, GL_UNSIGNED_BYTE, img2);
473
474 crFree(img1);
475 crFree(img2);
476 }
477#endif
478 }
479 else if (siHaveFBO==1) /*@todo more states to set and restore here*/
480 {
481 GLuint tID, fboID;
482 GLenum status;
483 CRContext *ctx = crStateGetCurrent();
484
485 gl->GenTextures(1, &tID);
486 gl->BindTexture(target, tID);
487 gl->CopyTexImage2D(target, level, GL_RGBA, x, y, width, -height, 0);
488 gl->GenFramebuffersEXT(1, &fboID);
489 gl->BindFramebufferEXT(GL_FRAMEBUFFER_EXT, fboID);
490 gl->FramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, target,
491 ctx->texture.unit[ctx->texture.curTextureUnit].currentTexture2D->hwid, level);
492 status = gl->CheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT);
493 if (status != GL_FRAMEBUFFER_COMPLETE_EXT)
494 {
495 crWarning("Framebuffer status 0x%x", status);
496 }
497
498 gl->Enable(target);
499 gl->PushAttrib(GL_VIEWPORT_BIT);
500 gl->Viewport(xoffset, yoffset, width, -height);
501 gl->MatrixMode(GL_PROJECTION);
502 gl->PushMatrix();
503 gl->LoadIdentity();
504 gl->MatrixMode(GL_MODELVIEW);
505 gl->PushMatrix();
506 gl->LoadIdentity();
507
508 gl->Disable(GL_DEPTH_TEST);
509 gl->Disable(GL_CULL_FACE);
510 gl->Disable(GL_STENCIL_TEST);
511 gl->Disable(GL_SCISSOR_TEST);
512
513 gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
514 gl->TexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
515 gl->TexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
516 gl->TexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
517 gl->TexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
518
519 gl->Begin(GL_QUADS);
520 gl->TexCoord2f(0.0f, 1.0f);
521 gl->Vertex2f(-1.0, -1.0);
522
523 gl->TexCoord2f(0.0f, 0.0f);
524 gl->Vertex2f(-1.0f, 1.0f);
525
526 gl->TexCoord2f(1.0f, 0.0f);
527 gl->Vertex2f(1.0f, 1.0f);
528
529 gl->TexCoord2f(1.0f, 1.0f);
530 gl->Vertex2f(1.0f, -1.0f);
531 gl->End();
532
533 gl->PopMatrix();
534 gl->MatrixMode(GL_PROJECTION);
535 gl->PopMatrix();
536 gl->PopAttrib();
537
538 gl->FramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, target, 0, level);
539 gl->BindFramebufferEXT(GL_FRAMEBUFFER_EXT, ctx->framebufferobject.drawFB ? ctx->framebufferobject.drawFB->hwid:0);
540 gl->BindTexture(target, ctx->texture.unit[ctx->texture.curTextureUnit].currentTexture2D->hwid);
541 gl->DeleteFramebuffersEXT(1, &fboID);
542 gl->DeleteTextures(1, &tID);
543
544#if 0
545 {
546 GLint dRow, sRow, w, h;
547 void *img1, *img2;
548
549 w = ctx->texture.unit[ctx->texture.curTextureUnit].currentTexture2D->level[0][level].width;
550 h = ctx->texture.unit[ctx->texture.curTextureUnit].currentTexture2D->level[0][level].height;
551
552 img1 = crAlloc(4*w*h);
553 img2 = crAlloc(4*w*h);
554 CRASSERT(img1 && img2);
555
556 gl->GetTexImage(target, level, GL_BGRA, GL_UNSIGNED_BYTE, img1);
557
558
559 for (dRow=yoffset, sRow=y-height-1; dRow<yoffset-height; dRow++, sRow--)
560 {
561 gl->CopyTexSubImage2D(target, level, xoffset, dRow, x, sRow, width, 1);
562 }
563
564 gl->GetTexImage(target, level, GL_BGRA, GL_UNSIGNED_BYTE, img2);
565
566 if (crMemcmp(img1, img2, 4*w*h))
567 {
568 crDebug("MISMATCH! (%x, %i, ->%i,%i <-%i, %i [%ix%i])", target, level, xoffset, yoffset, x, y, width, height);
569 crDumpTGA(w, h, img1);
570 crDumpTGA(w, h, img2);
571 DebugBreak();
572 }
573 crFree(img1);
574 crFree(img2);
575 }
576#endif
577 }
578 else
579 {
580 GLuint pboId, dRow, sRow;
581 CRContext *ctx = crStateGetCurrent();
582
583 gl->GenBuffersARB(1, &pboId);
584 gl->BindBufferARB(GL_PIXEL_PACK_BUFFER_ARB, pboId);
585 gl->BufferDataARB(GL_PIXEL_PACK_BUFFER_ARB, -width*height*4, 0, GL_STATIC_COPY_ARB);
586
587#if 1
588 gl->ReadPixels(x, y, width, -height, GL_RGBA, GL_UNSIGNED_BYTE, 0);
589 gl->BindBufferARB(GL_PIXEL_PACK_BUFFER_ARB, ctx->bufferobject.packBuffer->hwid);
590
591 gl->BindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, pboId);
592 for (dRow=yoffset, sRow=-height-1; dRow<yoffset-height; dRow++, sRow--)
593 {
594 gl->TexSubImage2D(target, level, xoffset, dRow, width, 1, GL_RGBA, GL_UNSIGNED_BYTE, (void*)((uintptr_t)sRow*width*4));
595 }
596#else /*few times slower again*/
597 for (dRow=0, sRow=y-height-1; dRow<-height; dRow++, sRow--)
598 {
599 gl->ReadPixels(x, sRow, width, 1, GL_RGBA, GL_UNSIGNED_BYTE, (void*)((uintptr_t)dRow*width*4));
600 }
601 gl->BindBufferARB(GL_PIXEL_PACK_BUFFER_ARB, ctx->bufferobject.packBuffer->hwid);
602
603 gl->BindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, pboId);
604 gl->TexSubImage2D(target, level, xoffset, yoffset, width, -height, GL_RGBA, GL_UNSIGNED_BYTE, 0);
605#endif
606
607 gl->BindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, ctx->bufferobject.unpackBuffer->hwid);
608 gl->DeleteBuffersARB(1, &pboId);
609 }
610 }
611}
612
613#ifdef CR_CHECK_BLITS
614void crDbgFree(void *pvData)
615{
616 crFree(pvData);
617}
618
619void crDbgGetTexImage2D(GLint texTarget, GLint texName, GLvoid **ppvImage, GLint *pw, GLint *ph)
620{
621 SPUDispatchTable *gl = &cr_server.head_spu->dispatch_table;
622 GLint ppb, pub, dstw, dsth, otex;
623 GLint pa, pr, psp, psr, ua, ur, usp, usr;
624 GLvoid *pvImage;
625 GLint rfb, dfb, rb, db;
626
627 gl->GetIntegerv(GL_READ_FRAMEBUFFER_BINDING_EXT, &rfb);
628 gl->GetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING_EXT, &dfb);
629 gl->GetIntegerv(GL_READ_BUFFER, &rb);
630 gl->GetIntegerv(GL_DRAW_BUFFER, &db);
631
632 gl->BindFramebufferEXT(GL_READ_FRAMEBUFFER_BINDING_EXT, 0);
633 gl->BindFramebufferEXT(GL_DRAW_FRAMEBUFFER_BINDING_EXT, 0);
634 gl->ReadBuffer(GL_BACK);
635 gl->DrawBuffer(GL_BACK);
636
637 gl->GetIntegerv(GL_PIXEL_PACK_BUFFER_BINDING, &ppb);
638 gl->GetIntegerv(GL_PIXEL_UNPACK_BUFFER_BINDING, &pub);
639 gl->GetIntegerv(GL_TEXTURE_BINDING_2D, &otex);
640
641 gl->GetIntegerv(GL_PACK_ROW_LENGTH, &pr);
642 gl->GetIntegerv(GL_PACK_ALIGNMENT, &pa);
643 gl->GetIntegerv(GL_PACK_SKIP_PIXELS, &psp);
644 gl->GetIntegerv(GL_PACK_SKIP_ROWS, &psr);
645
646 gl->GetIntegerv(GL_UNPACK_ROW_LENGTH, &ur);
647 gl->GetIntegerv(GL_UNPACK_ALIGNMENT, &ua);
648 gl->GetIntegerv(GL_UNPACK_SKIP_PIXELS, &usp);
649 gl->GetIntegerv(GL_UNPACK_SKIP_ROWS, &usr);
650
651 gl->BindTexture(texTarget, texName);
652 gl->GetTexLevelParameteriv(texTarget, 0, GL_TEXTURE_WIDTH, &dstw);
653 gl->GetTexLevelParameteriv(texTarget, 0, GL_TEXTURE_HEIGHT, &dsth);
654
655 gl->PixelStorei(GL_PACK_ROW_LENGTH, 0);
656 gl->PixelStorei(GL_PACK_ALIGNMENT, 1);
657 gl->PixelStorei(GL_PACK_SKIP_PIXELS, 0);
658 gl->PixelStorei(GL_PACK_SKIP_ROWS, 0);
659
660 gl->PixelStorei(GL_UNPACK_ROW_LENGTH, 0);
661 gl->PixelStorei(GL_UNPACK_ALIGNMENT, 1);
662 gl->PixelStorei(GL_UNPACK_SKIP_PIXELS, 0);
663 gl->PixelStorei(GL_UNPACK_SKIP_ROWS, 0);
664
665 gl->BindBufferARB(GL_PIXEL_PACK_BUFFER, 0);
666 gl->BindBufferARB(GL_PIXEL_UNPACK_BUFFER, 0);
667
668 pvImage = crAlloc(4*dstw*dsth);
669 gl->GetTexImage(texTarget, 0, GL_BGRA, GL_UNSIGNED_BYTE, pvImage);
670
671 gl->BindTexture(texTarget, otex);
672
673 gl->PixelStorei(GL_PACK_ROW_LENGTH, pr);
674 gl->PixelStorei(GL_PACK_ALIGNMENT, pa);
675 gl->PixelStorei(GL_PACK_SKIP_PIXELS, psp);
676 gl->PixelStorei(GL_PACK_SKIP_ROWS, psr);
677
678 gl->PixelStorei(GL_UNPACK_ROW_LENGTH, ur);
679 gl->PixelStorei(GL_UNPACK_ALIGNMENT, ua);
680 gl->PixelStorei(GL_UNPACK_SKIP_PIXELS, usp);
681 gl->PixelStorei(GL_UNPACK_SKIP_ROWS, usr);
682
683 gl->BindBufferARB(GL_PIXEL_PACK_BUFFER, ppb);
684 gl->BindBufferARB(GL_PIXEL_UNPACK_BUFFER, pub);
685
686 gl->BindFramebufferEXT(GL_READ_FRAMEBUFFER_BINDING_EXT, rfb);
687 gl->BindFramebufferEXT(GL_DRAW_FRAMEBUFFER_BINDING_EXT, dfb);
688 gl->ReadBuffer(rb);
689 gl->DrawBuffer(db);
690
691 *ppvImage = pvImage;
692 *pw = dstw;
693 *ph = dsth;
694}
695
696DECLEXPORT(void) crDbgPrint(const char *format, ... )
697{
698 va_list args;
699 static char txt[8092];
700
701 va_start( args, format );
702 vsprintf( txt, format, args );
703
704 OutputDebugString(txt);
705}
706
707void crDbgDumpImage2D(const char* pszDesc, const void *pvData, uint32_t width, uint32_t height, uint32_t bpp, uint32_t pitch)
708{
709 crDbgPrint("<?dml?><exec cmd=\"!vbvdbg.ms 0x%p 0n%d 0n%d 0n%d 0n%d\">%s</exec>, ( !vbvdbg.ms 0x%p 0n%d 0n%d 0n%d 0n%d )\n",
710 pvData, width, height, bpp, pitch,
711 pszDesc,
712 pvData, width, height, bpp, pitch);
713}
714
715void crDbgDumpTexImage2D(const char* pszDesc, GLint texTarget, GLint texName, GLboolean fBreak)
716{
717 GLvoid *pvImage;
718 GLint w, h;
719 crDbgGetTexImage2D(texTarget, texName, &pvImage, &w, &h);
720 crDbgPrint("%s target(%d), name(%d), width(%d), height(%d)", pszDesc, texTarget, texName, w, h);
721 crDbgDumpImage2D("texture data", pvImage, w, h, 32, (32 * w)/8);
722 if (fBreak)
723 {
724 CRASSERT(0);
725 }
726 crDbgFree(pvImage);
727}
728#endif
729
730PCR_BLITTER crServerVBoxBlitterGet()
731{
732 if (!CrBltIsInitialized(&cr_server.Blitter))
733 {
734 CR_BLITTER_CONTEXT Ctx;
735 int rc;
736 CRASSERT(cr_server.MainContextInfo.SpuContext);
737 Ctx.Base.id = cr_server.MainContextInfo.SpuContext;
738 Ctx.Base.visualBits = cr_server.MainContextInfo.CreateInfo.realVisualBits;
739 rc = CrBltInit(&cr_server.Blitter, &Ctx, true, true, NULL, &cr_server.TmpCtxDispatch);
740 if (RT_SUCCESS(rc))
741 {
742 CRASSERT(CrBltIsInitialized(&cr_server.Blitter));
743 }
744 else
745 {
746 crWarning("CrBltInit failed, rc %d", rc);
747 CRASSERT(!CrBltIsInitialized(&cr_server.Blitter));
748 return NULL;
749 }
750 }
751
752 if (!CrBltMuralGetCurrentInfo(&cr_server.Blitter)->Base.id)
753 {
754 CRMuralInfo *dummy = crServerGetDummyMural(cr_server.MainContextInfo.CreateInfo.realVisualBits);
755 CR_BLITTER_WINDOW DummyInfo;
756 CRASSERT(dummy);
757 crServerVBoxBlitterWinInit(&DummyInfo, dummy);
758 CrBltMuralSetCurrentInfo(&cr_server.Blitter, &DummyInfo);
759 }
760
761 return &cr_server.Blitter;
762}
763
764PCR_BLITTER crServerVBoxBlitterGetInitialized()
765{
766 if (CrBltIsInitialized(&cr_server.Blitter))
767 return &cr_server.Blitter;
768 return NULL;
769}
770
771
772int crServerVBoxBlitterTexInit(CRContext *ctx, CRMuralInfo *mural, PVBOXVR_TEXTURE pTex, GLboolean fDraw)
773{
774 CRTextureObj *tobj;
775 CRFramebufferObjectState *pBuf = &ctx->framebufferobject;
776 GLenum enmBuf;
777 CRFBOAttachmentPoint *pAp;
778 GLuint idx;
779 CRTextureLevel *tl;
780 CRFramebufferObject *pFBO = fDraw ? pBuf->drawFB : pBuf->readFB;
781
782 if (!pFBO)
783 {
784 GLuint hwid;
785
786 if (!mural->fRedirected)
787 {
788 WARN(("mural not redirected!"));
789 return VERR_NOT_IMPLEMENTED;
790 }
791
792 enmBuf = fDraw ? ctx->buffer.drawBuffer : ctx->buffer.readBuffer;
793 switch (enmBuf)
794 {
795 case GL_BACK:
796 case GL_BACK_RIGHT:
797 case GL_BACK_LEFT:
798 hwid = mural->aidColorTexs[CR_SERVER_FBO_BB_IDX(mural)];
799 break;
800 case GL_FRONT:
801 case GL_FRONT_RIGHT:
802 case GL_FRONT_LEFT:
803 hwid = mural->aidColorTexs[CR_SERVER_FBO_FB_IDX(mural)];
804 break;
805 default:
806 WARN(("unsupported enum buf %d", enmBuf));
807 return VERR_NOT_IMPLEMENTED;
808 break;
809 }
810
811 if (!hwid)
812 {
813 crWarning("offscreen render tex hwid is null");
814 return VERR_INVALID_STATE;
815 }
816
817 pTex->width = mural->width;
818 pTex->height = mural->height;
819 pTex->target = GL_TEXTURE_2D;
820 pTex->hwid = hwid;
821 return VINF_SUCCESS;
822 }
823
824 enmBuf = fDraw ? pFBO->drawbuffer[0] : pFBO->readbuffer;
825 idx = enmBuf - GL_COLOR_ATTACHMENT0_EXT;
826 if (idx >= CR_MAX_COLOR_ATTACHMENTS)
827 {
828 crWarning("idx is invalid %d, using 0", idx);
829 }
830
831 pAp = &pFBO->color[idx];
832
833 if (!pAp->name)
834 {
835 crWarning("no collor draw attachment");
836 return VERR_INVALID_STATE;
837 }
838
839 if (pAp->level)
840 {
841 WARN(("non-zero level not implemented"));
842 return VERR_NOT_IMPLEMENTED;
843 }
844
845 tobj = (CRTextureObj*)crHashtableSearch(ctx->shared->textureTable, pAp->name);
846 if (!tobj)
847 {
848 crWarning("no texture object found for name %d", pAp->name);
849 return VERR_INVALID_STATE;
850 }
851
852 if (tobj->target != GL_TEXTURE_2D && tobj->target != GL_TEXTURE_RECTANGLE_NV)
853 {
854 WARN(("non-texture[rect|2d] not implemented"));
855 return VERR_NOT_IMPLEMENTED;
856 }
857
858 CRASSERT(tobj->hwid);
859
860 tl = tobj->level[0];
861 pTex->width = tl->width;
862 pTex->height = tl->height;
863 pTex->target = tobj->target;
864 pTex->hwid = tobj->hwid;
865
866 return VINF_SUCCESS;
867}
868
869int crServerVBoxBlitterBlitCurrentCtx(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
870 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
871 GLbitfield mask, GLenum filter)
872{
873 PCR_BLITTER pBlitter;
874 CR_BLITTER_CONTEXT Ctx;
875 CRMuralInfo *mural;
876 CRContext *ctx = crStateGetCurrent();
877 PVBOXVR_TEXTURE pDrawTex, pReadTex;
878 VBOXVR_TEXTURE DrawTex, ReadTex;
879 int rc;
880 GLuint idDrawFBO, idReadFBO;
881 CR_BLITTER_WINDOW BltInfo;
882
883 if (mask != GL_COLOR_BUFFER_BIT)
884 {
885 WARN(("not supported blit mask %d", mask));
886 return VERR_NOT_IMPLEMENTED;
887 }
888
889 if (!cr_server.curClient)
890 {
891 crWarning("no current client");
892 return VERR_INVALID_STATE;
893 }
894 mural = cr_server.curClient->currentMural;
895 if (!mural)
896 {
897 crWarning("no current mural");
898 return VERR_INVALID_STATE;
899 }
900
901 rc = crServerVBoxBlitterTexInit(ctx, mural, &DrawTex, GL_TRUE);
902 if (RT_SUCCESS(rc))
903 {
904 pDrawTex = &DrawTex;
905 }
906 else
907 {
908 crWarning("crServerVBoxBlitterTexInit failed for draw");
909 return rc;
910 }
911
912 rc = crServerVBoxBlitterTexInit(ctx, mural, &ReadTex, GL_FALSE);
913 if (RT_SUCCESS(rc))
914 {
915 pReadTex = &ReadTex;
916 }
917 else
918 {
919// crWarning("crServerVBoxBlitterTexInit failed for read");
920 return rc;
921 }
922
923 pBlitter = crServerVBoxBlitterGet();
924 if (!pBlitter)
925 {
926 crWarning("crServerVBoxBlitterGet failed");
927 return VERR_GENERAL_FAILURE;
928 }
929
930 crServerVBoxBlitterWinInit(&BltInfo, mural);
931
932 crServerVBoxBlitterCtxInit(&Ctx, cr_server.curClient->currentCtxInfo);
933
934 CrBltMuralSetCurrentInfo(pBlitter, &BltInfo);
935
936 idDrawFBO = CR_SERVER_FBO_FOR_IDX(mural, mural->iCurDrawBuffer);
937 idReadFBO = CR_SERVER_FBO_FOR_IDX(mural, mural->iCurReadBuffer);
938
939 crStateSwitchPrepare(NULL, ctx, idDrawFBO, idReadFBO);
940
941 rc = CrBltEnter(pBlitter);
942 if (RT_SUCCESS(rc))
943 {
944 RTRECT ReadRect, DrawRect;
945 ReadRect.xLeft = srcX0;
946 ReadRect.yTop = srcY0;
947 ReadRect.xRight = srcX1;
948 ReadRect.yBottom = srcY1;
949 DrawRect.xLeft = dstX0;
950 DrawRect.yTop = dstY0;
951 DrawRect.xRight = dstX1;
952 DrawRect.yBottom = dstY1;
953 CrBltBlitTexTex(pBlitter, pReadTex, &ReadRect, pDrawTex, &DrawRect, 1, CRBLT_FLAGS_FROM_FILTER(filter));
954 CrBltLeave(pBlitter);
955 }
956 else
957 {
958 crWarning("CrBltEnter failed rc %d", rc);
959 }
960
961 crStateSwitchPostprocess(ctx, NULL, idDrawFBO, idReadFBO);
962
963 return rc;
964}
965
966void SERVER_DISPATCH_APIENTRY
967crServerDispatchBlitFramebufferEXT(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
968 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
969 GLbitfield mask, GLenum filter)
970{
971 CRContext *ctx = crStateGetCurrent();
972 bool fTryBlitter = false;
973#ifdef CR_CHECK_BLITS
974// {
975 SPUDispatchTable *gl = &cr_server.head_spu->dispatch_table;
976 GLint rfb=0, dfb=0, dtex=0, dlev=-1, rtex=0, rlev=-1, rb=0, db=0, ppb=0, pub=0, vp[4], otex, dstw, dsth;
977 GLint sdtex=0, srtex=0;
978 GLenum dStatus, rStatus;
979
980 CRTextureObj *tobj = 0;
981 CRTextureLevel *tl = 0;
982 GLint id, tuId, pbufId, pbufIdHw, ubufId, ubufIdHw, width, height, depth;
983
984 crDebug("===StateTracker===");
985 crDebug("Current TU: %i", ctx->texture.curTextureUnit);
986
987 tobj = ctx->texture.unit[ctx->texture.curTextureUnit].currentTexture2D;
988 CRASSERT(tobj);
989 tl = &tobj->level[0][0];
990 crDebug("Texture %i(hw %i), w=%i, h=%i", tobj->id, tobj->hwid, tl->width, tl->height, tl->depth);
991
992 if (crStateIsBufferBound(GL_PIXEL_PACK_BUFFER_ARB))
993 {
994 pbufId = ctx->bufferobject.packBuffer->hwid;
995 }
996 else
997 {
998 pbufId = 0;
999 }
1000 crDebug("Pack BufferId %i", pbufId);
1001
1002 if (crStateIsBufferBound(GL_PIXEL_UNPACK_BUFFER_ARB))
1003 {
1004 ubufId = ctx->bufferobject.unpackBuffer->hwid;
1005 }
1006 else
1007 {
1008 ubufId = 0;
1009 }
1010 crDebug("Unpack BufferId %i", ubufId);
1011
1012 crDebug("===GPU===");
1013 cr_server.head_spu->dispatch_table.GetIntegerv(GL_ACTIVE_TEXTURE, &tuId);
1014 crDebug("Current TU: %i", tuId - GL_TEXTURE0_ARB);
1015 CRASSERT(tuId - GL_TEXTURE0_ARB == ctx->texture.curTextureUnit);
1016
1017 cr_server.head_spu->dispatch_table.GetIntegerv(GL_TEXTURE_BINDING_2D, &id);
1018 cr_server.head_spu->dispatch_table.GetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1019 cr_server.head_spu->dispatch_table.GetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT, &height);
1020 cr_server.head_spu->dispatch_table.GetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_DEPTH, &depth);
1021 crDebug("Texture: %i, w=%i, h=%i, d=%i", id, width, height, depth);
1022 CRASSERT(id == tobj->hwid);
1023 CRASSERT(width == tl->width);
1024 CRASSERT(height == tl->height);
1025 CRASSERT(depth == tl->depth);
1026
1027 cr_server.head_spu->dispatch_table.GetIntegerv(GL_PIXEL_PACK_BUFFER_BINDING, &pbufIdHw);
1028 crDebug("Hw Pack BufferId %i", pbufIdHw);
1029 CRASSERT(pbufIdHw == pbufId);
1030
1031 cr_server.head_spu->dispatch_table.GetIntegerv(GL_PIXEL_UNPACK_BUFFER_BINDING, &ubufIdHw);
1032 crDebug("Hw Unpack BufferId %i", ubufIdHw);
1033 CRASSERT(ubufIdHw == ubufId);
1034
1035 gl->GetIntegerv(GL_READ_FRAMEBUFFER_BINDING_EXT, &rfb);
1036 gl->GetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING_EXT, &dfb);
1037 gl->GetIntegerv(GL_READ_BUFFER, &rb);
1038 gl->GetIntegerv(GL_DRAW_BUFFER, &db);
1039
1040 gl->GetIntegerv(GL_PIXEL_PACK_BUFFER_BINDING, &ppb);
1041 gl->GetIntegerv(GL_PIXEL_UNPACK_BUFFER_BINDING, &pub);
1042
1043 gl->GetIntegerv(GL_VIEWPORT, &vp[0]);
1044
1045 gl->GetIntegerv(GL_TEXTURE_BINDING_2D, &otex);
1046
1047 gl->GetFramebufferAttachmentParameterivEXT(GL_DRAW_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT, &dtex);
1048 gl->GetFramebufferAttachmentParameterivEXT(GL_DRAW_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT, &dlev);
1049 dStatus = gl->CheckFramebufferStatusEXT(GL_DRAW_FRAMEBUFFER_EXT);
1050
1051 gl->GetFramebufferAttachmentParameterivEXT(GL_READ_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT, &rtex);
1052 gl->GetFramebufferAttachmentParameterivEXT(GL_READ_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT, &rlev);
1053 rStatus = gl->CheckFramebufferStatusEXT(GL_READ_FRAMEBUFFER_EXT);
1054
1055 if (dtex)
1056 {
1057 CRASSERT(!dlev);
1058 }
1059
1060 if (rtex)
1061 {
1062 CRASSERT(!rlev);
1063 }
1064
1065 if (ctx->framebufferobject.drawFB)
1066 {
1067 CRASSERT(dfb);
1068 CRASSERT(ctx->framebufferobject.drawFB->hwid == dfb);
1069 CRASSERT(ctx->framebufferobject.drawFB->drawbuffer[0] == db);
1070
1071 CRASSERT(dStatus==GL_FRAMEBUFFER_COMPLETE_EXT);
1072 CRASSERT(db==GL_COLOR_ATTACHMENT0_EXT);
1073
1074 CRASSERT(ctx->framebufferobject.drawFB->color[0].type == GL_TEXTURE);
1075 CRASSERT(ctx->framebufferobject.drawFB->color[0].level == 0);
1076 sdtex = ctx->framebufferobject.drawFB->color[0].name;
1077 sdtex = crStateGetTextureHWID(sdtex);
1078
1079 CRASSERT(sdtex);
1080 }
1081 else
1082 {
1083 CRASSERT(!dfb);
1084 }
1085
1086 if (ctx->framebufferobject.readFB)
1087 {
1088 CRASSERT(rfb);
1089 CRASSERT(ctx->framebufferobject.readFB->hwid == rfb);
1090
1091 CRASSERT(rStatus==GL_FRAMEBUFFER_COMPLETE_EXT);
1092
1093 CRASSERT(ctx->framebufferobject.readFB->color[0].type == GL_TEXTURE);
1094 CRASSERT(ctx->framebufferobject.readFB->color[0].level == 0);
1095 srtex = ctx->framebufferobject.readFB->color[0].name;
1096 srtex = crStateGetTextureHWID(srtex);
1097
1098 CRASSERT(srtex);
1099 }
1100 else
1101 {
1102 CRASSERT(!rfb);
1103 }
1104
1105 CRASSERT(sdtex == dtex);
1106 CRASSERT(srtex == rtex);
1107
1108// crDbgDumpTexImage2D("==> src tex:", GL_TEXTURE_2D, rtex, true);
1109// crDbgDumpTexImage2D("==> dst tex:", GL_TEXTURE_2D, dtex, true);
1110
1111// }
1112#endif
1113#ifdef CR_DUMP_BLITS
1114 SPUDispatchTable *gl = &cr_server.head_spu->dispatch_table;
1115 GLint rfb=0, dfb=0, dtex=0, dlev=-1, rb=0, db=0, ppb=0, pub=0, vp[4], otex, dstw, dsth;
1116 GLenum status;
1117 char fname[200];
1118 void *img;
1119
1120 blitnum++;
1121
1122 crDebug("[%i]BlitFramebufferEXT(%i, %i, %i, %i, %i, %i, %i, %i, %x, %x)", blitnum, srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
1123 crDebug("%i, %i <-> %i, %i", srcX1-srcX0, srcY1-srcY0, dstX1-dstX0, dstY1-dstY0);
1124
1125 gl->GetIntegerv(GL_READ_FRAMEBUFFER_BINDING_EXT, &rfb);
1126 gl->GetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING_EXT, &dfb);
1127 gl->GetIntegerv(GL_READ_BUFFER, &rb);
1128 gl->GetIntegerv(GL_DRAW_BUFFER, &db);
1129
1130 gl->GetIntegerv(GL_PIXEL_PACK_BUFFER_BINDING, &ppb);
1131 gl->GetIntegerv(GL_PIXEL_UNPACK_BUFFER_BINDING, &pub);
1132
1133 gl->GetIntegerv(GL_VIEWPORT, &vp[0]);
1134
1135 gl->GetIntegerv(GL_TEXTURE_BINDING_2D, &otex);
1136
1137 CRASSERT(!rfb && dfb);
1138 gl->GetFramebufferAttachmentParameterivEXT(GL_DRAW_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT, &dtex);
1139 gl->GetFramebufferAttachmentParameterivEXT(GL_DRAW_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT, &dlev);
1140 status = gl->CheckFramebufferStatusEXT(GL_DRAW_FRAMEBUFFER_EXT);
1141
1142 CRASSERT(status==GL_FRAMEBUFFER_COMPLETE_EXT
1143 && db==GL_COLOR_ATTACHMENT0_EXT
1144 && (rb==GL_FRONT || rb==GL_BACK)
1145 && !rfb && dfb && dtex && !dlev
1146 && !ppb && !pub);
1147
1148 crDebug("Src[rb 0x%x, fbo %i] Dst[db 0x%x, fbo %i(0x%x), tex %i.%i]", rb, rfb, db, dfb, status, dtex, dlev);
1149 crDebug("Viewport [%i, %i, %i, %i]", vp[0], vp[1], vp[2], vp[3]);
1150
1151 gl->PixelStorei(GL_PACK_ROW_LENGTH, 0);
1152 gl->PixelStorei(GL_PACK_ALIGNMENT, 1);
1153 gl->PixelStorei(GL_PACK_SKIP_PIXELS, 0);
1154 gl->PixelStorei(GL_PACK_SKIP_ROWS, 0);
1155
1156 gl->PixelStorei(GL_UNPACK_ROW_LENGTH, 0);
1157 gl->PixelStorei(GL_UNPACK_ALIGNMENT, 1);
1158 gl->PixelStorei(GL_UNPACK_SKIP_PIXELS, 0);
1159 gl->PixelStorei(GL_UNPACK_SKIP_ROWS, 0);
1160
1161 gl->BindTexture(GL_TEXTURE_2D, dtex);
1162 gl->GetTexLevelParameteriv(GL_TEXTURE_2D, dlev, GL_TEXTURE_WIDTH, &dstw);
1163 gl->GetTexLevelParameteriv(GL_TEXTURE_2D, dlev, GL_TEXTURE_HEIGHT, &dsth);
1164 gl->BindTexture(GL_TEXTURE_2D, otex);
1165 crDebug("Dst is %i, %i", dstw, dsth);
1166
1167 CRASSERT(vp[2]>=dstw && vp[3]>=dsth);
1168 img = crAlloc(vp[2]*vp[3]*4);
1169 CRASSERT(img);
1170
1171 gl->ReadPixels(0, 0, vp[2], vp[3], GL_BGRA, GL_UNSIGNED_BYTE, img);
1172 sprintf(fname, "blit%iA_src.tga", blitnum);
1173 crDumpNamedTGA(fname, vp[2], vp[3], img);
1174
1175 gl->BindTexture(GL_TEXTURE_2D, dtex);
1176 gl->GetTexImage(GL_TEXTURE_2D, dlev, GL_BGRA, GL_UNSIGNED_BYTE, img);
1177 sprintf(fname, "blit%iB_dst.tga", blitnum);
1178 crDumpNamedTGA(fname, dstw, dsth, img);
1179 gl->BindTexture(GL_TEXTURE_2D, otex);
1180#endif
1181
1182 if (srcY0 > srcY1)
1183 {
1184 /* work around Intel driver bug on Linux host */
1185 if (1 || dstY0 > dstY1)
1186 {
1187 /* use srcY1 < srcY2 && dstY1 < dstY2 whenever possible to avoid GPU driver bugs */
1188 int32_t tmp = srcY0;
1189 srcY0 = srcY1;
1190 srcY1 = tmp;
1191 tmp = dstY0;
1192 dstY0 = dstY1;
1193 dstY1 = tmp;
1194 }
1195 }
1196
1197 if (srcX0 > srcX1)
1198 {
1199 if (dstX0 > dstX1)
1200 {
1201 /* use srcX1 < srcX2 && dstX1 < dstX2 whenever possible to avoid GPU driver bugs */
1202 int32_t tmp = srcX0;
1203 srcX0 = srcX1;
1204 srcX1 = tmp;
1205 tmp = dstX0;
1206 dstX0 = dstX1;
1207 dstX1 = tmp;
1208 }
1209 }
1210
1211 if (cr_server.fBlitterMode)
1212 {
1213 fTryBlitter = true;
1214 }
1215
1216 if (fTryBlitter)
1217 {
1218 int rc = crServerVBoxBlitterBlitCurrentCtx(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
1219 if (RT_SUCCESS(rc))
1220 goto my_exit;
1221 }
1222
1223 if (ctx->viewport.scissorTest)
1224 cr_server.head_spu->dispatch_table.Disable(GL_SCISSOR_TEST);
1225
1226 cr_server.head_spu->dispatch_table.BlitFramebufferEXT(srcX0, srcY0, srcX1, srcY1,
1227 dstX0, dstY0, dstX1, dstY1,
1228 mask, filter);
1229
1230 if (ctx->viewport.scissorTest)
1231 cr_server.head_spu->dispatch_table.Enable(GL_SCISSOR_TEST);
1232
1233
1234my_exit:
1235
1236//#ifdef CR_CHECK_BLITS
1237// crDbgDumpTexImage2D("<== src tex:", GL_TEXTURE_2D, rtex, true);
1238// crDbgDumpTexImage2D("<== dst tex:", GL_TEXTURE_2D, dtex, true);
1239//#endif
1240#ifdef CR_DUMP_BLITS
1241 gl->BindTexture(GL_TEXTURE_2D, dtex);
1242 gl->GetTexImage(GL_TEXTURE_2D, dlev, GL_BGRA, GL_UNSIGNED_BYTE, img);
1243 sprintf(fname, "blit%iC_res.tga", blitnum);
1244 crDumpNamedTGA(fname, dstw, dsth, img);
1245 gl->BindTexture(GL_TEXTURE_2D, otex);
1246 crFree(img);
1247#endif
1248 return;
1249}
1250
1251void SERVER_DISPATCH_APIENTRY crServerDispatchDrawBuffer( GLenum mode )
1252{
1253 crStateDrawBuffer( mode );
1254
1255 if (!crStateGetCurrent()->framebufferobject.drawFB)
1256 {
1257 if (mode == GL_FRONT || mode == GL_FRONT_LEFT || mode == GL_FRONT_RIGHT)
1258 cr_server.curClient->currentMural->bFbDraw = GL_TRUE;
1259
1260 if (crServerIsRedirectedToFBO()
1261 && cr_server.curClient->currentMural->aidFBOs[0])
1262 {
1263 CRMuralInfo *mural = cr_server.curClient->currentMural;
1264 GLint iBufferNeeded = -1;
1265 switch (mode)
1266 {
1267 case GL_BACK:
1268 case GL_BACK_LEFT:
1269 case GL_BACK_RIGHT:
1270 mode = GL_COLOR_ATTACHMENT0;
1271 iBufferNeeded = CR_SERVER_FBO_BB_IDX(mural);
1272 break;
1273 case GL_FRONT:
1274 case GL_FRONT_LEFT:
1275 case GL_FRONT_RIGHT:
1276 mode = GL_COLOR_ATTACHMENT0;
1277 iBufferNeeded = CR_SERVER_FBO_FB_IDX(mural);
1278 break;
1279 case GL_NONE:
1280 crDebug("DrawBuffer: GL_NONE");
1281 break;
1282 case GL_AUX0:
1283 crDebug("DrawBuffer: GL_AUX0");
1284 break;
1285 case GL_AUX1:
1286 crDebug("DrawBuffer: GL_AUX1");
1287 break;
1288 case GL_AUX2:
1289 crDebug("DrawBuffer: GL_AUX2");
1290 break;
1291 case GL_AUX3:
1292 crDebug("DrawBuffer: GL_AUX3");
1293 break;
1294 case GL_LEFT:
1295 crWarning("DrawBuffer: GL_LEFT not supported properly");
1296 mode = GL_COLOR_ATTACHMENT0;
1297 iBufferNeeded = CR_SERVER_FBO_BB_IDX(mural);
1298 break;
1299 case GL_RIGHT:
1300 crWarning("DrawBuffer: GL_RIGHT not supported properly");
1301 mode = GL_COLOR_ATTACHMENT0;
1302 iBufferNeeded = CR_SERVER_FBO_BB_IDX(mural);
1303 break;
1304 case GL_FRONT_AND_BACK:
1305 crWarning("DrawBuffer: GL_FRONT_AND_BACK not supported properly");
1306 mode = GL_COLOR_ATTACHMENT0;
1307 iBufferNeeded = CR_SERVER_FBO_BB_IDX(mural);
1308 break;
1309 default:
1310 crWarning("DrawBuffer: unexpected mode! 0x%x", mode);
1311 iBufferNeeded = mural->iCurDrawBuffer;
1312 break;
1313 }
1314
1315 if (iBufferNeeded != mural->iCurDrawBuffer)
1316 {
1317 mural->iCurDrawBuffer = iBufferNeeded;
1318 cr_server.head_spu->dispatch_table.BindFramebufferEXT(GL_DRAW_FRAMEBUFFER, CR_SERVER_FBO_FOR_IDX(mural, iBufferNeeded));
1319 }
1320 }
1321 }
1322
1323 cr_server.head_spu->dispatch_table.DrawBuffer( mode );
1324}
1325
1326void SERVER_DISPATCH_APIENTRY crServerDispatchReadBuffer( GLenum mode )
1327{
1328 crStateReadBuffer( mode );
1329
1330 if (crServerIsRedirectedToFBO()
1331 && cr_server.curClient->currentMural->aidFBOs[0]
1332 && !crStateGetCurrent()->framebufferobject.readFB)
1333 {
1334 CRMuralInfo *mural = cr_server.curClient->currentMural;
1335 GLint iBufferNeeded = -1;
1336 switch (mode)
1337 {
1338 case GL_BACK:
1339 case GL_BACK_LEFT:
1340 case GL_BACK_RIGHT:
1341 mode = GL_COLOR_ATTACHMENT0;
1342 iBufferNeeded = CR_SERVER_FBO_BB_IDX(mural);
1343 break;
1344 case GL_FRONT:
1345 case GL_FRONT_LEFT:
1346 case GL_FRONT_RIGHT:
1347 mode = GL_COLOR_ATTACHMENT0;
1348 iBufferNeeded = CR_SERVER_FBO_FB_IDX(mural);
1349 break;
1350 case GL_NONE:
1351 crDebug("ReadBuffer: GL_NONE");
1352 break;
1353 case GL_AUX0:
1354 crDebug("ReadBuffer: GL_AUX0");
1355 break;
1356 case GL_AUX1:
1357 crDebug("ReadBuffer: GL_AUX1");
1358 break;
1359 case GL_AUX2:
1360 crDebug("ReadBuffer: GL_AUX2");
1361 break;
1362 case GL_AUX3:
1363 crDebug("ReadBuffer: GL_AUX3");
1364 break;
1365 case GL_LEFT:
1366 crWarning("ReadBuffer: GL_LEFT not supported properly");
1367 mode = GL_COLOR_ATTACHMENT0;
1368 iBufferNeeded = CR_SERVER_FBO_BB_IDX(mural);
1369 break;
1370 case GL_RIGHT:
1371 crWarning("ReadBuffer: GL_RIGHT not supported properly");
1372 mode = GL_COLOR_ATTACHMENT0;
1373 iBufferNeeded = CR_SERVER_FBO_BB_IDX(mural);
1374 break;
1375 case GL_FRONT_AND_BACK:
1376 crWarning("ReadBuffer: GL_FRONT_AND_BACK not supported properly");
1377 mode = GL_COLOR_ATTACHMENT0;
1378 iBufferNeeded = CR_SERVER_FBO_BB_IDX(mural);
1379 break;
1380 default:
1381 crWarning("ReadBuffer: unexpected mode! 0x%x", mode);
1382 iBufferNeeded = mural->iCurDrawBuffer;
1383 break;
1384 }
1385
1386 Assert(CR_SERVER_FBO_FOR_IDX(mural, mural->iCurReadBuffer));
1387 if (iBufferNeeded != mural->iCurReadBuffer)
1388 {
1389 mural->iCurReadBuffer = iBufferNeeded;
1390 cr_server.head_spu->dispatch_table.BindFramebufferEXT(GL_READ_FRAMEBUFFER, CR_SERVER_FBO_FOR_IDX(mural, iBufferNeeded));
1391 }
1392 }
1393 cr_server.head_spu->dispatch_table.ReadBuffer( mode );
1394}
1395
1396GLenum SERVER_DISPATCH_APIENTRY crServerDispatchGetError( void )
1397{
1398 GLenum retval, err;
1399 CRContext *ctx = crStateGetCurrent();
1400 retval = ctx->error;
1401
1402 err = cr_server.head_spu->dispatch_table.GetError();
1403 if (retval == GL_NO_ERROR)
1404 retval = err;
1405 else
1406 ctx->error = GL_NO_ERROR;
1407
1408 /* our impl has a single error flag, so we just loop here to reset all error flags to no_error */
1409 while (err != GL_NO_ERROR)
1410 err = cr_server.head_spu->dispatch_table.GetError();
1411
1412 crServerReturnValue( &retval, sizeof(retval) );
1413 return retval; /* WILL PROBABLY BE IGNORED */
1414}
1415
1416void SERVER_DISPATCH_APIENTRY
1417crServerMakeTmpCtxCurrent( GLint window, GLint nativeWindow, GLint context )
1418{
1419 CRContext *pCtx = crStateGetCurrent();
1420 CRContext *pCurCtx = NULL;
1421 GLuint idDrawFBO = 0, idReadFBO = 0;
1422 int fDoPrePostProcess = 0;
1423
1424 if (pCtx)
1425 {
1426 CRMuralInfo *pCurrentMural = cr_server.currentMural;
1427
1428 pCurCtx = cr_server.currentCtxInfo ? cr_server.currentCtxInfo->pContext : cr_server.MainContextInfo.pContext;
1429 Assert(pCurCtx == pCtx);
1430
1431 if (!context)
1432 {
1433 if (pCurrentMural)
1434 {
1435 Assert(cr_server.currentCtxInfo);
1436 context = cr_server.currentCtxInfo->SpuContext > 0 ? cr_server.currentCtxInfo->SpuContext : cr_server.MainContextInfo.SpuContext;
1437 window = pCurrentMural->spuWindow;
1438 }
1439 else
1440 {
1441 CRMuralInfo * pDummy;
1442 Assert(!cr_server.currentCtxInfo);
1443 pDummy = crServerGetDummyMural(cr_server.MainContextInfo.CreateInfo.realVisualBits);
1444 context = cr_server.MainContextInfo.SpuContext;
1445 window = pDummy->spuWindow;
1446 }
1447
1448
1449 fDoPrePostProcess = -1;
1450 }
1451 else
1452 {
1453 fDoPrePostProcess = 1;
1454 }
1455
1456 if (pCurrentMural)
1457 {
1458 idDrawFBO = CR_SERVER_FBO_FOR_IDX(pCurrentMural, pCurrentMural->iCurDrawBuffer);
1459 idReadFBO = CR_SERVER_FBO_FOR_IDX(pCurrentMural, pCurrentMural->iCurReadBuffer);
1460 }
1461 else
1462 {
1463 idDrawFBO = 0;
1464 idReadFBO = 0;
1465 }
1466 }
1467 else
1468 {
1469 /* this is a GUI thread, so no need to do anything here */
1470 }
1471
1472 if (fDoPrePostProcess > 0)
1473 crStateSwitchPrepare(NULL, pCurCtx, idDrawFBO, idReadFBO);
1474
1475 cr_server.head_spu->dispatch_table.MakeCurrent( window, nativeWindow, context);
1476
1477 if (fDoPrePostProcess < 0)
1478 crStateSwitchPostprocess(pCurCtx, NULL, idDrawFBO, idReadFBO);
1479}
1480
1481void crServerInitTmpCtxDispatch()
1482{
1483 MakeCurrentFunc_t pfnMakeCurrent;
1484
1485 crSPUInitDispatchTable(&cr_server.TmpCtxDispatch);
1486 crSPUCopyDispatchTable(&cr_server.TmpCtxDispatch, &cr_server.head_spu->dispatch_table);
1487 cr_server.TmpCtxDispatch.MakeCurrent = crServerMakeTmpCtxCurrent;
1488
1489 pfnMakeCurrent = crServerMakeTmpCtxCurrent;
1490 cr_server.head_spu->dispatch_table.ChromiumParametervCR(GL_HH_SET_TMPCTX_MAKE_CURRENT, GL_BYTE, sizeof (void*), &pfnMakeCurrent);
1491
1492}
1493
1494/* dump stuff */
1495#ifdef VBOX_WITH_CRSERVER_DUMPER
1496
1497# ifndef VBOX_WITH_CRDUMPER
1498# error "VBOX_WITH_CRDUMPER undefined!"
1499# endif
1500
1501/* first four bits are buffer dump config
1502 * second four bits are texture dump config
1503 * config flags:
1504 * 1 - blit on enter
1505 * 2 - blit on exit
1506 *
1507 *
1508 * Example:
1509 *
1510 * 0x03 - dump buffer on enter and exit
1511 * 0x22 - dump texture and buffer on exit */
1512
1513int64_t g_CrDbgDumpPid = 0;
1514unsigned long g_CrDbgDumpEnabled = 0;
1515unsigned long g_CrDbgDumpDraw = 0
1516#if 0
1517 | CR_SERVER_DUMP_F_COMPILE_SHADER
1518 | CR_SERVER_DUMP_F_LINK_PROGRAM
1519#endif
1520 ;
1521#if 0
1522 | CR_SERVER_DUMP_F_DRAW_BUFF_ENTER
1523 | CR_SERVER_DUMP_F_DRAW_BUFF_LEAVE
1524 | CR_SERVER_DUMP_F_DRAW_PROGRAM_UNIFORMS_ENTER
1525 | CR_SERVER_DUMP_F_DRAW_PROGRAM_ATTRIBS_ENTER
1526 | CR_SERVER_DUMP_F_DRAW_TEX_ENTER
1527 | CR_SERVER_DUMP_F_DRAW_PROGRAM_ENTER
1528 | CR_SERVER_DUMP_F_DRAW_STATE_ENTER
1529 | CR_SERVER_DUMP_F_SWAPBUFFERS_ENTER
1530 | CR_SERVER_DUMP_F_DRAWEL
1531 | CR_SERVER_DUMP_F_SHADER_SOURCE
1532 ;
1533#endif
1534unsigned long g_CrDbgDumpDrawFramesSettings = CR_SERVER_DUMP_F_DRAW_BUFF_ENTER
1535 | CR_SERVER_DUMP_F_DRAW_BUFF_LEAVE
1536 | CR_SERVER_DUMP_F_DRAW_TEX_ENTER
1537 | CR_SERVER_DUMP_F_DRAW_PROGRAM_ENTER
1538 | CR_SERVER_DUMP_F_COMPILE_SHADER
1539 | CR_SERVER_DUMP_F_LINK_PROGRAM
1540 | CR_SERVER_DUMP_F_SWAPBUFFERS_ENTER;
1541unsigned long g_CrDbgDumpDrawFramesAppliedSettings = 0;
1542unsigned long g_CrDbgDumpDrawFramesSavedInitSettings = 0;
1543unsigned long g_CrDbgDumpDrawFramesCount = 0;
1544
1545uint32_t g_CrDbgDumpDrawCount = 0;
1546uint32_t g_CrDbgDumpDumpOnCount = 10;
1547uint32_t g_CrDbgDumpDumpOnCountEnabled = 0;
1548uint32_t g_CrDbgDumpDumpOnCountPerform = 0;
1549uint32_t g_CrDbgDumpDrawFlags = CR_SERVER_DUMP_F_COMPILE_SHADER
1550 | CR_SERVER_DUMP_F_SHADER_SOURCE
1551 | CR_SERVER_DUMP_F_COMPILE_SHADER
1552 | CR_SERVER_DUMP_F_LINK_PROGRAM
1553 | CR_SERVER_DUMP_F_DRAW_BUFF_ENTER
1554 | CR_SERVER_DUMP_F_DRAW_BUFF_LEAVE
1555 | CR_SERVER_DUMP_F_DRAW_TEX_ENTER
1556 | CR_SERVER_DUMP_F_DRAW_PROGRAM_UNIFORMS_ENTER
1557 | CR_SERVER_DUMP_F_DRAW_PROGRAM_ATTRIBS_ENTER
1558 | CR_SERVER_DUMP_F_DRAW_PROGRAM_ENTER
1559 | CR_SERVER_DUMP_F_DRAW_STATE_ENTER
1560 | CR_SERVER_DUMP_F_SWAPBUFFERS_ENTER
1561 | CR_SERVER_DUMP_F_DRAWEL
1562 | CR_SERVER_DUMP_F_TEXPRESENT;
1563
1564void crServerDumpCheckTerm()
1565{
1566 if (!CrBltIsInitialized(&cr_server.RecorderBlitter))
1567 return;
1568
1569 CrBltTerm(&cr_server.RecorderBlitter);
1570}
1571
1572int crServerDumpCheckInit()
1573{
1574 int rc;
1575 CR_BLITTER_WINDOW BltWin;
1576 CR_BLITTER_CONTEXT BltCtx;
1577 CRMuralInfo *pBlitterMural;
1578
1579 if (!CrBltIsInitialized(&cr_server.RecorderBlitter))
1580 {
1581 pBlitterMural = crServerGetDummyMural(cr_server.MainContextInfo.CreateInfo.realVisualBits);
1582 if (!pBlitterMural)
1583 {
1584 crWarning("crServerGetDummyMural failed");
1585 return VERR_GENERAL_FAILURE;
1586 }
1587
1588 crServerVBoxBlitterWinInit(&BltWin, pBlitterMural);
1589 crServerVBoxBlitterCtxInit(&BltCtx, &cr_server.MainContextInfo);
1590
1591 rc = CrBltInit(&cr_server.RecorderBlitter, &BltCtx, true, true, NULL, &cr_server.TmpCtxDispatch);
1592 if (!RT_SUCCESS(rc))
1593 {
1594 crWarning("CrBltInit failed rc %d", rc);
1595 return rc;
1596 }
1597
1598 rc = CrBltMuralSetCurrentInfo(&cr_server.RecorderBlitter, &BltWin);
1599 if (!RT_SUCCESS(rc))
1600 {
1601 crWarning("CrBltMuralSetCurrentInfo failed rc %d", rc);
1602 return rc;
1603 }
1604 }
1605
1606#if 0
1607 crDmpDbgPrintInit(&cr_server.DbgPrintDumper);
1608 cr_server.pDumper = &cr_server.DbgPrintDumper.Base;
1609#else
1610 if (!crDmpHtmlIsInited(&cr_server.HtmlDumper))
1611 {
1612 static int cCounter = 0;
1613// crDmpHtmlInit(&cr_server.HtmlDumper, "S:\\projects\\virtualbox\\3d\\dumps\\1", "index.html");
1614 crDmpHtmlInitF(&cr_server.HtmlDumper, "/Users/oracle-mac/vbox/dump/1", "index%d.html", cCounter);
1615 cr_server.pDumper = &cr_server.HtmlDumper.Base;
1616 ++cCounter;
1617 }
1618#endif
1619
1620 crRecInit(&cr_server.Recorder, &cr_server.RecorderBlitter, &cr_server.TmpCtxDispatch, cr_server.pDumper);
1621 return VINF_SUCCESS;
1622}
1623
1624void crServerDumpShader(GLint id)
1625{
1626 CRContext *ctx = crStateGetCurrent();
1627 crRecDumpShader(&cr_server.Recorder, ctx, id, 0);
1628}
1629
1630void crServerDumpProgram(GLint id)
1631{
1632 CRContext *ctx = crStateGetCurrent();
1633 crRecDumpProgram(&cr_server.Recorder, ctx, id, 0);
1634}
1635
1636void crServerDumpCurrentProgram()
1637{
1638 CRContext *ctx = crStateGetCurrent();
1639 crRecDumpCurrentProgram(&cr_server.Recorder, ctx);
1640}
1641
1642void crServerDumpRecompileDumpCurrentProgram()
1643{
1644 crDmpStrF(cr_server.Recorder.pDumper, "==Dump(1)==");
1645 crServerRecompileCurrentProgram();
1646 crServerDumpCurrentProgramUniforms();
1647 crServerDumpCurrentProgramAttribs();
1648 crDmpStrF(cr_server.Recorder.pDumper, "Done Dump(1)");
1649 crServerRecompileCurrentProgram();
1650 crDmpStrF(cr_server.Recorder.pDumper, "Dump(2)");
1651 crServerRecompileCurrentProgram();
1652 crServerDumpCurrentProgramUniforms();
1653 crServerDumpCurrentProgramAttribs();
1654 crDmpStrF(cr_server.Recorder.pDumper, "Done Dump(2)");
1655}
1656
1657void crServerRecompileCurrentProgram()
1658{
1659 CRContext *ctx = crStateGetCurrent();
1660 crRecRecompileCurrentProgram(&cr_server.Recorder, ctx);
1661}
1662
1663void crServerDumpCurrentProgramUniforms()
1664{
1665 CRContext *ctx = crStateGetCurrent();
1666 crDmpStrF(cr_server.Recorder.pDumper, "==Uniforms==");
1667 crRecDumpCurrentProgramUniforms(&cr_server.Recorder, ctx);
1668 crDmpStrF(cr_server.Recorder.pDumper, "==Done Uniforms==");
1669}
1670
1671void crServerDumpCurrentProgramAttribs()
1672{
1673 CRContext *ctx = crStateGetCurrent();
1674 crDmpStrF(cr_server.Recorder.pDumper, "==Attribs==");
1675 crRecDumpCurrentProgramAttribs(&cr_server.Recorder, ctx);
1676 crDmpStrF(cr_server.Recorder.pDumper, "==Done Attribs==");
1677}
1678
1679void crServerDumpState()
1680{
1681 CRContext *ctx = crStateGetCurrent();
1682 crRecDumpGlGetState(&cr_server.Recorder, ctx);
1683 crRecDumpGlEnableState(&cr_server.Recorder, ctx);
1684}
1685
1686void crServerDumpDrawel(const char*pszFormat, ...)
1687{
1688 CRContext *ctx = crStateGetCurrent();
1689 va_list pArgList;
1690 va_start(pArgList, pszFormat);
1691 crRecDumpVertAttrV(&cr_server.Recorder, ctx, pszFormat, pArgList);
1692 va_end(pArgList);
1693}
1694
1695void crServerDumpDrawelv(GLuint idx, const char*pszElFormat, uint32_t cbEl, const void *pvVal, uint32_t cVal)
1696{
1697 CRContext *ctx = crStateGetCurrent();
1698 crRecDumpVertAttrv(&cr_server.Recorder, ctx, idx, pszElFormat, cbEl, pvVal, cVal);
1699}
1700
1701void crServerDumpBuffer(int idx)
1702{
1703 CRContextInfo *pCtxInfo = cr_server.currentCtxInfo;
1704 CRContext *ctx = crStateGetCurrent();
1705 GLint idFBO;
1706 GLint idTex;
1707 VBOXVR_TEXTURE RedirTex;
1708 int rc = crServerDumpCheckInit();
1709 idx = idx >= 0 ? idx : crServerMuralFBOIdxFromBufferName(cr_server.currentMural, pCtxInfo->pContext->buffer.drawBuffer);
1710 if (!RT_SUCCESS(rc))
1711 {
1712 crWarning("crServerDumpCheckInit failed, rc %d", rc);
1713 return;
1714 }
1715
1716 if (idx < 0)
1717 {
1718 crWarning("neg idx, unsupported");
1719 return;
1720 }
1721
1722 idFBO = CR_SERVER_FBO_FOR_IDX(cr_server.currentMural, idx);
1723 idTex = CR_SERVER_FBO_TEX_FOR_IDX(cr_server.currentMural, idx);
1724
1725 RedirTex.width = cr_server.currentMural->fboWidth;
1726 RedirTex.height = cr_server.currentMural->fboHeight;
1727 RedirTex.target = GL_TEXTURE_2D;
1728 RedirTex.hwid = idTex;
1729
1730 crRecDumpBuffer(&cr_server.Recorder, ctx, idFBO, idTex ? &RedirTex : NULL);
1731}
1732
1733void crServerDumpTexture(const VBOXVR_TEXTURE *pTex)
1734{
1735 CRContextInfo *pCtxInfo = cr_server.currentCtxInfo;
1736 CR_BLITTER_WINDOW BltWin;
1737 CR_BLITTER_CONTEXT BltCtx;
1738 CRContext *ctx = crStateGetCurrent();
1739 int rc = crServerDumpCheckInit();
1740 if (!RT_SUCCESS(rc))
1741 {
1742 crWarning("crServerDumpCheckInit failed, rc %d", rc);
1743 return;
1744 }
1745
1746 crServerVBoxBlitterWinInit(&BltWin, cr_server.currentMural);
1747 crServerVBoxBlitterCtxInit(&BltCtx, pCtxInfo);
1748
1749 crRecDumpTextureF(&cr_server.Recorder, pTex, &BltCtx, &BltWin, "Tex (%d x %d), hwid (%d) target %#x", pTex->width, pTex->height, pTex->hwid, pTex->target);
1750}
1751
1752void crServerDumpTextures()
1753{
1754 CRContextInfo *pCtxInfo = cr_server.currentCtxInfo;
1755 CRContext *ctx = crStateGetCurrent();
1756 int rc = crServerDumpCheckInit();
1757 if (!RT_SUCCESS(rc))
1758 {
1759 crWarning("crServerDumpCheckInit failed, rc %d", rc);
1760 return;
1761 }
1762
1763 crRecDumpTextures(&cr_server.Recorder, ctx);
1764}
1765
1766void crServerDumpFilterOpLeave(unsigned long event, CR_DUMPER *pDumper)
1767{
1768 if (CR_SERVER_DUMP_F_DRAW_LEAVE_ALL & event)
1769 {
1770 g_CrDbgDumpDumpOnCountPerform = 0;
1771 }
1772}
1773
1774bool crServerDumpFilterOpEnter(unsigned long event, CR_DUMPER *pDumper)
1775{
1776 if ((CR_SERVER_DUMP_F_SWAPBUFFERS_ENTER & event)
1777 || (CR_SERVER_DUMP_F_TEXPRESENT & event))
1778 {
1779 if (g_CrDbgDumpDumpOnCountEnabled == 1)
1780 g_CrDbgDumpDumpOnCountEnabled = 2;
1781 else if (g_CrDbgDumpDumpOnCountEnabled)
1782 {
1783 g_CrDbgDumpDumpOnCountEnabled = 0;
1784 if (cr_server.pDumper == &cr_server.HtmlDumper.Base)
1785 {
1786 crDmpHtmlTerm(&cr_server.HtmlDumper);
1787 cr_server.pDumper = NULL;
1788 }
1789 }
1790
1791 g_CrDbgDumpDrawCount = 0;
1792 }
1793 else if (CR_SERVER_DUMP_F_DRAW_ENTER_ALL & event)
1794 {
1795 if (g_CrDbgDumpDumpOnCountEnabled == 2)
1796 {
1797 if (g_CrDbgDumpDumpOnCount == g_CrDbgDumpDrawCount)
1798 {
1799 g_CrDbgDumpDumpOnCountPerform = 1;
1800 }
1801 ++g_CrDbgDumpDrawCount;
1802 }
1803 }
1804 if (g_CrDbgDumpDumpOnCountPerform)
1805 {
1806 if (g_CrDbgDumpDrawFlags & event)
1807 return true;
1808 }
1809 return CR_SERVER_DUMP_DEFAULT_FILTER_OP(event);
1810}
1811
1812bool crServerDumpFilterDmp(unsigned long event, CR_DUMPER *pDumper)
1813{
1814 if (g_CrDbgDumpDumpOnCountPerform)
1815 {
1816 if (g_CrDbgDumpDrawFlags & event)
1817 return true;
1818 }
1819 return CR_SERVER_DUMP_DEFAULT_FILTER_DMP(event);
1820}
1821
1822void crServerDumpFramesCheck()
1823{
1824 if (!g_CrDbgDumpDrawFramesCount)
1825 return;
1826
1827 if (!g_CrDbgDumpDrawFramesAppliedSettings)
1828 {
1829 if (!g_CrDbgDumpDrawFramesSettings)
1830 {
1831 crWarning("g_CrDbgDumpDrawFramesSettings is NULL, bump will not be started");
1832 g_CrDbgDumpDrawFramesCount = 0;
1833 return;
1834 }
1835
1836 g_CrDbgDumpDrawFramesSavedInitSettings = g_CrDbgDumpDraw;
1837 g_CrDbgDumpDrawFramesAppliedSettings = g_CrDbgDumpDrawFramesSettings;
1838 g_CrDbgDumpDraw = g_CrDbgDumpDrawFramesSettings;
1839 crDmpStrF(cr_server.Recorder.pDumper, "***Starting draw dump for %d frames, settings(0x%x)", g_CrDbgDumpDrawFramesCount, g_CrDbgDumpDraw);
1840 return;
1841 }
1842
1843 --g_CrDbgDumpDrawFramesCount;
1844
1845 if (!g_CrDbgDumpDrawFramesCount)
1846 {
1847 crDmpStrF(cr_server.Recorder.pDumper, "***Stop draw dump");
1848 g_CrDbgDumpDraw = g_CrDbgDumpDrawFramesSavedInitSettings;
1849 g_CrDbgDumpDrawFramesAppliedSettings = 0;
1850 }
1851}
1852#endif
1853
1854GLvoid crServerSpriteCoordReplEnable(GLboolean fEnable)
1855{
1856 CRContext *g = crStateGetCurrent();
1857 CRTextureState *t = &(g->texture);
1858 GLuint curTextureUnit = t->curTextureUnit;
1859 GLuint curTextureUnitRestore = curTextureUnit;
1860 GLuint i;
1861
1862 for (i = 0; i < g->limits.maxTextureUnits; ++i)
1863 {
1864 if (g->point.coordReplacement[i])
1865 {
1866 if (i != curTextureUnit)
1867 {
1868 curTextureUnit = i;
1869 cr_server.head_spu->dispatch_table.ActiveTextureARB( i + GL_TEXTURE0_ARB );
1870 }
1871
1872 cr_server.head_spu->dispatch_table.TexEnvi(GL_POINT_SPRITE, GL_COORD_REPLACE, (GLint)fEnable);
1873 }
1874 }
1875
1876 if (curTextureUnit != curTextureUnitRestore)
1877 {
1878 cr_server.head_spu->dispatch_table.ActiveTextureARB( curTextureUnitRestore + GL_TEXTURE0_ARB );
1879 }
1880}
1881
1882GLvoid SERVER_DISPATCH_APIENTRY crServerDispatchDrawArrays(GLenum mode, GLint first, GLsizei count)
1883{
1884#ifdef DEBUG
1885 GLenum status = cr_server.head_spu->dispatch_table.CheckFramebufferStatusEXT(GL_DRAW_FRAMEBUFFER_EXT);
1886 Assert(GL_FRAMEBUFFER_COMPLETE == status);
1887#endif
1888 if (mode == GL_POINTS)
1889 crServerSpriteCoordReplEnable(GL_TRUE);
1890 CR_SERVER_DUMP_DRAW_ENTER();
1891 CR_GLERR_CHECK(cr_server.head_spu->dispatch_table.DrawArrays(mode, first, count););
1892 CR_SERVER_DUMP_DRAW_LEAVE();
1893 if (mode == GL_POINTS)
1894 crServerSpriteCoordReplEnable(GL_FALSE);
1895}
1896
1897GLvoid SERVER_DISPATCH_APIENTRY crServerDispatchDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices)
1898{
1899#ifdef DEBUG
1900 GLenum status = cr_server.head_spu->dispatch_table.CheckFramebufferStatusEXT(GL_DRAW_FRAMEBUFFER_EXT);
1901 Assert(GL_FRAMEBUFFER_COMPLETE == status);
1902#endif
1903 if (mode == GL_POINTS)
1904 crServerSpriteCoordReplEnable(GL_TRUE);
1905 CR_SERVER_DUMP_DRAW_ENTER();
1906 CR_GLERR_CHECK(cr_server.head_spu->dispatch_table.DrawElements(mode, count, type, indices););
1907 CR_SERVER_DUMP_DRAW_LEAVE();
1908 if (mode == GL_POINTS)
1909 crServerSpriteCoordReplEnable(GL_FALSE);
1910}
1911
1912void SERVER_DISPATCH_APIENTRY crServerDispatchEnd( void )
1913{
1914 CRContext *g = crStateGetCurrent();
1915 GLenum mode = g->current.mode;
1916
1917 crStateEnd();
1918 cr_server.head_spu->dispatch_table.End();
1919
1920 CR_SERVER_DUMP_DRAW_LEAVE();
1921
1922 if (mode == GL_POINTS)
1923 crServerSpriteCoordReplEnable(GL_FALSE);
1924}
1925
1926void SERVER_DISPATCH_APIENTRY crServerDispatchBegin(GLenum mode)
1927{
1928#ifdef DEBUG
1929 CRContext *ctx = crStateGetCurrent();
1930 SPUDispatchTable *gl = &cr_server.head_spu->dispatch_table;
1931
1932 if (ctx->program.vpProgramBinding)
1933 {
1934 AssertRelease(ctx->program.currentVertexProgram);
1935
1936 if (ctx->program.currentVertexProgram->isARBprogram)
1937 {
1938 GLint pid=-1;
1939 gl->GetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_BINDING_ARB, &pid);
1940
1941 if (pid != ctx->program.currentVertexProgram->id)
1942 {
1943 crWarning("pid(%d) != ctx->program.currentVertexProgram->id(%d)", pid, ctx->program.currentVertexProgram->id);
1944 }
1945 AssertRelease(pid == ctx->program.currentVertexProgram->id);
1946 }
1947 else
1948 {
1949 GLint pid=-1;
1950
1951 gl->GetIntegerv(GL_VERTEX_PROGRAM_BINDING_NV, &pid);
1952 if (pid != ctx->program.currentVertexProgram->id)
1953 {
1954 crWarning("pid(%d) != ctx->program.currentVertexProgram->id(%d)", pid, ctx->program.currentVertexProgram->id);
1955 }
1956 AssertRelease(pid == ctx->program.currentVertexProgram->id);
1957 }
1958 }
1959 else if (ctx->glsl.activeProgram)
1960 {
1961 GLint pid=-1;
1962
1963 gl->GetIntegerv(GL_CURRENT_PROGRAM, &pid);
1964 crDebug("pid %i, state: id %i, hwid %i", pid, ctx->glsl.activeProgram->id, ctx->glsl.activeProgram->hwid);
1965 if (pid != ctx->glsl.activeProgram->hwid)
1966 {
1967 crWarning("pid(%d) != ctx->glsl.activeProgram->hwid(%d)", pid, ctx->glsl.activeProgram->hwid);
1968 }
1969 AssertRelease(pid == ctx->glsl.activeProgram->hwid);
1970 }
1971#endif
1972
1973 if (mode == GL_POINTS)
1974 crServerSpriteCoordReplEnable(GL_TRUE);
1975
1976 CR_SERVER_DUMP_DRAW_ENTER();
1977
1978 crStateBegin(mode);
1979 cr_server.head_spu->dispatch_table.Begin(mode);
1980}
1981
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