VirtualBox

source: vbox/trunk/src/VBox/Additions/x11/x11include/xorg-server-1.18.0/glamor_transform.h

Last change on this file was 58634, checked in by vboxsync, 10 years ago

Additions/x11: added header files for building X.Org video driver against X.Org Server 1.18.

  • Property svn:eol-style set to native
File size: 3.4 KB
Line 
1/*
2 * Copyright © 2014 Keith Packard
3 *
4 * Permission to use, copy, modify, distribute, and sell this software and its
5 * documentation for any purpose is hereby granted without fee, provided that
6 * the above copyright notice appear in all copies and that both that copyright
7 * notice and this permission notice appear in supporting documentation, and
8 * that the name of the copyright holders not be used in advertising or
9 * publicity pertaining to distribution of the software without specific,
10 * written prior permission. The copyright holders make no representations
11 * about the suitability of this software for any purpose. It is provided "as
12 * is" without express or implied warranty.
13 *
14 * THE COPYRIGHT HOLDERS DISCLAIM ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
15 * INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO
16 * EVENT SHALL THE COPYRIGHT HOLDERS BE LIABLE FOR ANY SPECIAL, INDIRECT OR
17 * CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE,
18 * DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER
19 * TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
20 * OF THIS SOFTWARE.
21 */
22
23#ifndef _GLAMOR_TRANSFORM_H_
24#define _GLAMOR_TRANSFORM_H_
25
26void
27glamor_set_destination_drawable(DrawablePtr drawable,
28 int box_x,
29 int box_y,
30 Bool do_drawable_translate,
31 Bool center_offset,
32 GLint matrix_uniform_location,
33 int *p_off_x,
34 int *p_off_y);
35
36void
37glamor_set_color(PixmapPtr pixmap,
38 CARD32 pixel,
39 GLint uniform);
40
41Bool
42glamor_set_texture_pixmap(PixmapPtr texture);
43
44Bool
45glamor_set_texture(PixmapPtr texture,
46 int off_x,
47 int off_y,
48 GLint offset_uniform,
49 GLint size_uniform);
50
51Bool
52glamor_set_solid(PixmapPtr pixmap,
53 GCPtr gc,
54 Bool use_alu,
55 GLint uniform);
56
57Bool
58glamor_set_tiled(PixmapPtr pixmap,
59 GCPtr gc,
60 GLint offset_uniform,
61 GLint size_uniform);
62
63Bool
64glamor_set_stippled(PixmapPtr pixmap,
65 GCPtr gc,
66 GLint fg_uniform,
67 GLint offset_uniform,
68 GLint size_uniform);
69
70/*
71 * Vertex shader bits that transform X coordinates to pixmap
72 * coordinates using the matrix computed above
73 */
74
75#define GLAMOR_DECLARE_MATRIX "uniform vec4 v_matrix;\n"
76#define GLAMOR_X_POS(x) #x " *v_matrix.x + v_matrix.y"
77#define GLAMOR_Y_POS(y) #y " *v_matrix.z + v_matrix.w"
78#if 0
79#define GLAMOR_POS(dst,src) \
80 " " #dst ".x = " #src ".x * v_matrix.x + v_matrix.y;\n" \
81 " " #dst ".y = " #src ".y * v_matrix.z + v_matrix.w;\n" \
82 " " #dst ".z = 0.0;\n" \
83 " " #dst ".w = 1.0;\n"
84#endif
85#define GLAMOR_POS(dst,src) \
86 " " #dst ".xy = " #src ".xy * v_matrix.xz + v_matrix.yw;\n" \
87 " " #dst ".zw = vec2(0.0,1.0);\n"
88
89#endif /* _GLAMOR_TRANSFORM_H_ */
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